# Set the default
<animation type="default">
	typeName = __none__
	animFile = __none__
	animFirstFrame = 1
	animLastFrame = 1
	animFrameStep = 1
	animFrameWidth = -1
	animFrameHeight = -1
	animFormat = png
	animBlendingMode = bmNormal
	animResampleNearest = True
	animRenderStage = 2
	# animCycleTime = 0
	animIsUnloadable = True
</animation>

###################################
# Controls
###################################
<animation>
	typeName = uiControlCircle
	animFile = control_circle
</animation>

<animation>
	typeName = uiControlInnerCircle
	animFile = control_inner_circle
</animation>

<animation>
	typeName = uiRoundButtonTop
	animFile = round_button_top
</animation>

<animation>
	typeName = uiRoundButtonLeft
	animFile = round_button_left
</animation>

<animation>
	typeName = dummyPlane
	animFile = plane
	animBlendingMode = bmAdditive
	animResampleNearest = False
</animation>

<animation>
	typeName = enemiesAtlas
	animFile = enemies_page
	animFrameWidth = 63up
	animFrameHeight = 63up
	animBlendingMode = bmAdditive
	animResampleNearest = False	
	animLastFrame = 25
</animation>

<animation>
	typeName = largeEnemiesAtlas
	animFile = large_enemies_page
	animFrameWidth = 106up
	animFrameHeight = 109up
	animBlendingMode = bmAdditive
	animResampleNearest = False
	animLastFrame = 5
</animation>

<animation>
	typeName = bulletsPage
	animFile = bullets_page
	animFrameWidth = 22up
	animFrameHeight = 24up
	animLastFrame = 26
	animResampleNearest = False
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = roundBlastAnim
	animFile = round_blast
	animBlendingMode = bmAdditive
	animResampleNearest = False
</animation>

<animation>
	typeName = vertLine
	animFile = vert_line
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = pblastAnim
	animFile = pblast_page
	animFrameWidth = 75up
	animFrameHeight = 75up
	animLastFrame = 75
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animCycleTime = 0.5
</animation>

<animation>
	typeName = particlesAtlas
	animFile = particles_page
	animFrameWidth = 7up
	animFrameHeight = 7up
	animLastFrame = 2
	animResampleNearest = False
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = lifeFullAnim
	animFile = life_full
	animBlendingMode = bmAdditive
	animRealImageWidth = 121up
	animRealImageHeight = 24up
	animCornerW = 11up
	animCornerH = 12up
</animation>

<animation>
	typeName = lifeEmptyAnim
	animFile = life_empty
</animation>

<animation>
	typeName = electricAnim
	animFile = electric
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = behindGlowAnim
	animFile = behind_glow
	animRenderStage = 1
	animResampleNearest = False
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = asteroidsAtlas
	animFile = asteroids_page
	animFrameWidth = 46up
	animFrameHeight = 43up
	animLastFrame = 3
	animBlendingMode = bmAdditive
	animResampleNearest = False
</animation>

<animation>
	typeName = laserAnim
	animFile = laser_page
	animFrameWidth = 32up
	animFrameHeight = 32up
	animLastFrame = 99
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animCycleTime = 0.18
</animation>

<animation>
	typeName = waveAnim
	animFile = wave_page
	animFrameWidth = 32up
	animFrameHeight = 64up
	animLastFrame = 100
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animCycleTime = 0.16
	animFormat = pvr
</animation>

<animation>
	typeName = waveMuzzleAnim
	animFile = muzzle
	animResampleNearest = False
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = pauseBack
	animFile = pause_back
</animation>

<animation>
	typeName = bombExplAnim
	animFile = expl_page
	animFrameWidth = 102up
	animFrameHeight = 102up
	animLastFrame = 90
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animCycleTime = 1.30
	animFormat = pvr
</animation>

<animation>
	typeName = coinAnim
	animFile = coin_page
	animFrameWidth = 26up
	animFrameHeight = 26up
	animLastFrame = 100
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animCycleTime = 0.9
</animation>

